Creator Clash multiverse artwork

About the Game

Creators, communities, and chaos collide.

A collectable card game where streamers, viewers, moderators, bots, trolls, monsters, and ideas are pulled into a shared multiverse.

The Game

Built to be readable, fast, and characterful.

Creator Clash is designed around a simple principle: what the card says is what the card does. The aim is to keep the game accessible while still giving each set its own identity, strategy, and personality.

Each release opens a different world. Some sets are built around individual creators, some around the Creator Clash brand, and others expand the wider multiverse with original factions, threats, and storylines.

The Story

The Stream Core is breaking.

Across the Creator Clash multiverse, each creator’s content-verse is powered by a strange semi-magical machine server known as the Stream Core. It hosts worlds, shapes reality, and gives form to the energy generated by creators and their communities.

But the core is overloaded. Too much content, too much momentum, and too much chaotic brilliance have strained the system. From that pressure, corruption begins to materialise. The Corrumco is not just a villain. It is a fracture in the signal: a distortion that turns bad ideas, trolls, monsters, and unstable forces into real threats.

Core Ideas

Simple to read, broad enough to grow.

These are the pillars behind the game. Replace or expand these as the project evolves.

01

Readable Cards

Clear card text, simple effects, and a design goal that keeps the game approachable.

02

Creator Worlds

Creator sets turn content, communities, inside jokes, and identity into playable cards.

03

Shared Lore

Every set adds another fracture, faction, story thread, or threat to the wider multiverse.

The Journey

One card, three versions.

Scroll through the design process, from the first rough layout to the finished Creator Clash card.

First concept for a Creator Clash card

01 / The original concept

Starting with an idea

The first version was a test of the idea itself: could the personality and energy of online creators become a card that people could understand, play, and collect? At this stage, the focus was on establishing the basics — a clear concept, a simple effect, and a format that could grow into a wider game.

02 / Finding the format

Making it feel collectable

The next version began exploring the card as a collectible object: a cleaner layout, a stronger title, rarity stars, card numbering and bold stat blocks. The rules were not locked yet, but the visual identity was beginning to take shape.

03 / Making it playable

Turning the idea into a real card

The current design brings the game system into the frame. Its effect is clearly explained, combat values are visible at a glance, and the icons, rarity, set numbering, and creator credit all work together in one consistent design.

Set Types

Different releases, one shared multiverse.

Creator Sets

Built around creators

Creator sets translate a specific creator’s content, community, style, and universe into cards.

World Sets

Built around the world

World sets introduce original factions, monsters, viewers, moderators, bots, trolls, and multiversal threats.

Enter the Archive

Start exploring Creator Clash.

Browse released sets, search the card database, read the lore archives, or contact us with questions.